Wraithwell
COMPLEX HAZARD 12 +27 (expert)
An orb of undeath draws creatures closer to a cursed existence.
DC 27 Religion to negate the forces of undeath (master), DC 30 Occultism (expert) to channel vital energy, DC 35 Thievery (master) to extricate the orb from the altar
AC 30; Fort +25, Ref +19
Hardness 20, HP 82 (BT 41); Immunities critical hits, precision
Unholy Repair
The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.
Wraith Storm
Undeath Manifest
A creature who dies in the presence of the orb immediately becomes undead. Casting Bind Undead or Peaceful Rest in the presence of the orb automatically destroys the locus; other spells or abilities that combat undead might also do so, at GM discretion.
(1 action; void) The wraiths attack all living creatures in the area, dealing 3d10+14 void damage (DC 32 basic Fortitude save). Creatures who fail their saves are Drained 1 (Drained 2 on a critical failure) or increase their drained value by 1 (2 on a critical failure), up to a maximum of Drained 4.
The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.
Pathfinder #209: Destroyer's DoomORC