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From Pathfinder Adventure: Malevolence, which isn't enabled.

Wrathful Hatchet

COMPLEX HAZARD 7
Stealth +17 (Expert) Darkvision
Description The hatchet embedded atop the desk wiggles, vibrates, and then flies into the air, accompanied by a rage-filled cry of a woman.

Disable DC 27 Diplomacy to soothe the haunt's wrath or DC 25 Religion to exorcise the haunt

AC 25; Fort +12, Ref +18, Will +16
Hardness 14, HP 60 (BT 30); Immunities precision, critical hits; Weaknesses vitality 7

Furious Shriek (auditory, emotion, fear, mental, occult)
Trigger A creature approaches within 5 feet of the hatchet or more than 3 creatures enter area C10

Effect The furious shriek of Asethanna's rage resonates throughout the room, and all creatures within 25 feet of the hatchet must attempt a DC 25 Will save. The haunt then rolls initiative.

Critical Success The creature is unaffected.

Success The creature becomes Frightened 1.

Failure The creature becomes Frightened 2.

Critical Failure The creature feels as if the wrathful haunt is particularly enraged at them. The creature becomes frightened 2; their frightened condition doesn't decrease automatically as long as the haunt remains active, and the hatchet gains a +2 circumstance bonus to all wrathful hatchet Strikes it attempts against the creature.

Melee Wrathful Hatchet +18, Damage 1d6+6 slashing plus 2d6 mental plus 1d6 bleed
Routine

(3 actions; evocation, occult) The haunted hatchet uses an action to move to a square adjacent to a creature within 25 feet, attempts a wrathful hatchet Strike against an adjacent creature, or attempts to Escape from being immobilized or restrained. If there are no creatures within 25 feet, the hatchet moves in a random direction.

If it ends its turn and there are no creatures within 25 feet, the hatchet falls to the ground, and the haunt ends.

Reset 24 hours; putting Xarwin's ghost to rest destroys this haunt forever.
Pathfinder Adventure: MalevolenceOGL