Yellow Mold
HAZARD 8 +18 (trained)
Poisonous mold spores assault nearby creatures.
DC 26 Survival (expert) to remove the mold without triggering the spores
AC 27; Fort +17, Ref +13
HP 70 (BT 35); Immunities critical hits, precision
Spore Explosion
A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.
The triggering creature and all creatures within 10 feet are exposed to yellow mold spores.
Yellow Mold Spores (inhaled, poison)
Pathfinder Core RulebookOGL