pf2e.fyi
From Pathfinder #159: All or Nothing, which isn't enabled.

Barbed Vest

ITEM 10
Bulk 1
Category light
Group leather
AC Bonus +2
Dex Cap +3
Strength +1
Check Penalty −1

Viciously sharp spiked chains wrap around this Studded Leather Armor that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself.

The barbed vest doesn't fuse to you in the usual way. It can be removed and discarded, but 1 day after doing so, you feel driven to recollect the vest at any cost until the curse is removed with a Cleanse Affliction spell.

Anytime you activate the barbed vest, its chains tighten around you, dealing 1d6 persistent piercing damage. You can remove this persistent damage as normal, but only after deactivating the item's magic as a single action.

Activate Interact
Frequency Once per day

Effect The barbed vest casts Spiritual Weapon, summoning a Spiked Chain to fight for you.
Pathfinder #159: All or NothingOGL