pf2e.fyi
From Pathfinder Adventure Path: Gatewalkers, which isn't enabled.

Bioluminescence Bomb

ITEM 1
Price 3 gp
Usage held in 1 hand
Bulk L
Category martial
Group bomb

Activate Strike

This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light.


Success The creature is unaffected.

Failure The creature is Dazzled for 1 round.

Critical Failure The creature is Blinded for 1 round, then dazzled for 1 round.

Pathfinder Adventure Path: GatewalkersORC