Blessed Lantern Flail
ITEM 13 3000 gp
held in 1 hand
1
martial
flail
1d6 bludgeoning
This +2 striking holy flail doubles as both a hooded lantern and a bludgeoning weapon, giving off bright light in a 30-foot radius and dim light for the next 30 feet when wielded. The lantern's light can't be extinguished by non-magical means. It's said that an enlightened gravekeeper crafted the first blessed lantern flail.
(concentrate)
once per 10 minutes
You use the flail to temporarily disrupt an unholy spellcaster's connection to their magic. Make a melee Strike with the flail against an unholy creature with innate or prepared spells. If you hit and deal damage, the target must attempt a DC 31 Will save.
Critical Success The creature is otherwise unaffected.
Success Until the beginning of your next turn, the creature must succeed at a DC 5 flat check to Cast a Spell.
Failure As success, but the effect lasts for 1 minute.
Critical Failure As failure, but the DC of the flat check is 11.
Pathfinder Impossible MagicORC