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From Pathfinder #172: Secrets of the Temple-City, which isn't enabled.

Deflecting Branch

ITEM 14
Price 4500 gp
Usage held in 2 hands
Bulk 2
Category martial
Group club
Damage 1d10 bludgeoning

This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a +2 greater striking greatclub.

On a critical hit, you knock the target Prone.


Activate Interact
Frequency once per minute
Trigger You are the target of a physical ranged attack
Requirements You're aware of the attack and are not Off-Guard against it

Effect You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have knocked it away. You can't use this ability to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).

Activate Interact
Frequency once per hour
Trigger You knock away a physical ranged attack by using the deflecting branch's other activation

Effect You swing the club and reflect the oncoming attack. The attack is redirected toward a creature within 60 feet. Make a ranged attack against the creature using your highest proficiency with a ranged weapon.
Pathfinder #172: Secrets of the Temple-CityOGL