Essence Forge (Greater)
ITEM 18An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge's structure, with additional flourishes made from a different material, as appropriate to the type of forge.
Life forges are adorned with fossilized bones and petrified wood. They're used to craft items associated with the divine and primal magic traditions. One must attempt a Nature or Religion check to prime a life forge.
Matter forges are decorated with strips of precious metal. They can be used to craft items associated with the arcane and primal magic traditions. One must attempt an Arcana or Nature check to prime a matter forge.
Mind forges are accentuated with glittering gemstones. They can be used to craft items associated with the arcane and occult magic traditions. One must attempt an Arcana or Occultism check to prime a mind forge.
Spirit forges are emblazoned with strange runes and obscure symbols enhanced by different pigments. They can be used to craft items associated with the divine and occult magic traditions. One must attempt an Occultism or Religion check to prime a spirit forge.
Critical Success The raw materials are consumed, and the essence forge stores essence equal to the value of the raw materials. Additional essence overflows back into you, granting a +3 item bonus to the skill you used to Prime the Forge for the next 24 hours.
Success The raw materials are consumed, and the essence forge stores essence equal to the value of the raw materials.
Failure The raw materials are consumed, but the burn is inefficient, and the essence forge stores essence equal to half the value of the raw materials.
Critical Failure The raw materials are consumed and lost, but no essence is stored in the forge; the raw materials are wasted.
Essence Forge Crafting
When you finish crafting with an essence forge, consult the following to determine how successful you were.
0 or fewer Forge Points: The essence was tainted or your concentration was lacking. An illusory object manifests, but it's a non-magical, worthless level 0 replica of the item you intended to craft.
1–3 Forge Points: The item you craft is functional but temporary. It falls apart after it's activated or after 24 hours, whichever comes first.
4–5 Forge Points: You successfully craft the item.
6 or more Forge Points: You successfully craft the item, and it works better than expected. Choose one of the following enhancements to add to the item:
- If the item has an activation that has a frequency of once per day, that activation can be made an additional time each day.
- If the item has an activation that has a save DC or Strike modifier, that DC or Strike gains a +1 bonus.
- If the item is an invested item, it grants a +1 item bonus to initiative checks as long as you have it invested.
- The item is well crafted and can be sold for 60%