False Death
ITEM 5 25 gp
held in 1 hand
L
poison
Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 Perception to detect), making it difficult to trick a creature into consuming the poison against its wishes.
DC 18 Fortitude
10 minutes
5 days
Clumsy 2 (1 round)
Unconscious (1 hour)
unconscious (1 day)
Pathfinder #149: Against the Scarlet TriadOGL