Ghost Charge (Lesser)
ITEM 1 3 gp
held in 1 hand
L
martial
bomb
1d8 vitality + 1 splash
20 ft.
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures.
A ghost charge deals 1d8 vitality damage and 1 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a ghost charge becomes Enfeebled 1 until the start of your next turn.
Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead.
Pathfinder Player Core 2ORC