Kinetic Club
ITEM 7 325 gp
held in 2 hands
2
martial
club
1d10 bludgeoning
Embedded along the length of this +1 striking greatclub are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact.
(concentrate)
once per hour
You add a circumstance bonus to your attack with the kinetic club's backswing trait and successfully Strike your target
You channel the club's stored energy into the Strike, dealing 1d6 additional damage. If the club has a greater striking rune, increase the additional damage to 2d6. If the club has a major striking rune, increase the additional damage to 3d6.
Pathfinder #208: Hoof, Cinder, and StormORC