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From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Magnetic Bola

ITEM 3
Price 60 gp
Usage held in 1 hand
Bulk L
Category martial
Group sling
Damage 1d6 bludgeoning
Range 15 ft.

This heavy metallic +1 bola is a favorite tool of rebels and rabble-rousers against armored opponents. Due to its weight, it has a range increment of 15 feet. When you successfully Strike a creature made of metal or wearing metal armor with this weapon, the bola attaches to the metal and the targeted creature takes a –10-foot circumstance penalty to its Speed until it spends an Interact action to remove the bola.

Effect: Magnetic Bola (Speed Penalty)

Activate—Overcharge (electricity, manipulate, metal)
Frequency once per day

Effect You overcharge the magnetic properties of the bola. You deal an extra 1d6 electricity damage with your next Strike with this weapon. On a hit, the target must also succeed at a DC 18 Reflex save or become Clumsy 1 round (or Clumsy 2 on a critical failure), in addition to the normal effects. If the target is wearing metal armor, they take a –2 circumstance penalty to their save.

Effect: Magnetic Bola (Damage)


Craft Requirements The initial raw materials must include a conductive metal.
Pathfinder Adventure Path: HellbreakersORC