Oculus of Abaddon
ITEM 15An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen.
An oculus of Abaddon appears as a sphere of clear crystal that contains a pinpoint of flickering red light at its center. When held, the oculus feels warm to the touch and fills you with a sudden desire to pluck out an eye and place the oculus within the socket-this causes 4d6 bleed damage. Once placed in an eye socket, the oculus can be removed only by ripping it free (causing the same amount of persistent bleed damage as the initial plucking). When you place the oculus in your empty eye socket, you immediately heal all damage caused by plucking the previous eye out. Once placed, an oculus grants you constant Darkvision. It can also be activated to perform a number of other magical effects, as detailed below, but if you aren't evil, each time you activate an oculus of Abaddon, you must succeed at a DC 36 Will save or become affected by a subconscious suggestion (heightened to 8th level) to perform an evil act the next time an opportunity to do so arises, as determined by the GM.
Destruction A foul and hideous object, an oculus of Abaddon is fortunately relatively easy to destroy, as far as artifacts go. It has Hardness 25 and 100 Hit Points, but repairs damage to itself swiftly, regaining 10 Hit Points per round. It has weakness 10 to bludgeoning damage and weakness 30 to holy.