Phase Spike
ITEM 10 900 gp
held in 1 hand
1
simple
spear
1d6 piercing
The head of this +1 striking astral spear is partially translucent. Thieves and battlefield spellcasters favor it for its ability to pierce magical barriers and temporarily disable enchanted objects. A creature that has Raised its Shield (or similar ability) takes a –1 circumstance penalty to its AC against attacks from a phase spike.
(concentrate)
once per day
You focus on the head of the spear and channel its properties into your form. You Stride up to your Speed. You can move easily through solid objects and creatures during this movement, but you can't end this movement within a solid object or in a creature's space. You also gain resistance 10 to all damage during this Stride (except force or spirit damage and damage caused by a ghost touch rune); double this resistance against non-magical damage.
Pathfinder Impossible MagicORC