Communication speech (Common and two other languages, usually regional and ancestral)
Skills Society +31, Thievery +31, Underworld Lore +31
Int +5, Wis +5, Cha +5
Will +30
Each purloining cloak is a Mercurial Mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a penchant for high-stakes thievery. If its owner isn't willing to partake in such activities, the cloak tries to convince them to sell or give it to someone who will. A purloining cloak can use tendrils of its cloth to attempt Thievery checks to Palm an Object or Steal, proudly offering you its loot later. In addition to those of a mercurial mantle, a purloining cloak has the following activations.
Effect You slip around the attacking creature with ease. You Step, without moving away from the triggering enemy, and then make a melee Strike against the triggering enemy if it's within reach. If you do make a Strike, the target attempts a DC 38 Perception check before you roll.
Effect The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one.
Activate (concentrate)
Effect The cloak casts 2nd-rank Illusory Disguise on you, usually to your specifications. However the cloak can choose the appearance of the illusion for you.
Activate (concentrate)
Effect The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical properties.