Spellstriker Staff (Major)
ITEM 16 8500 gp
held in 1 hand
1
simple
club
1d4 bludgeoning
A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +2 greater striking shifting staff.
(concentrate)
once per hour
You use Spellstrike with a non-cantrip spell and miss with the Strike
An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per rank of the spell, with a basic Reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is basic Will instead of Reflex.
You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Ignition
- 1st Echoing Weapon, Sure Strike
- 2nd Acid Grip, Telekinetic Maneuver
- 3rd Echoing Weapon, Haste
- 4th Acid Grip, Weapon Storm
- 5th Blink Charge, Echoing Weapon, Vampiric Feast
- 6th Acid Grip, Weapon Storm
- 7th Blink Charge, True Target
You have the magus's Spellstrike activity. Supply one casting of all listed ranks of all listed spells.
Pathfinder Treasure Vault (Remastered)ORC