Spider Gun (Major)
ITEM 15 6500 gp
held in 2 hands
2
martial
firearm
1d10 poison
30 ft.
1
A major spider gun is a +2 greater striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the weapon's number of damage dice persistent poison. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
(manipulate)
once per round
You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a spider gun can be cleared by a single attack or effect that deals at least 25 slashing damage or 15 fire damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an Athletics check or Reflex save against DC 34. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as difficult terrain this turn, and on a critical failure, it's Immobilized for 1 round or until it Escapes (DC 34) or destroys the webbing.
The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider.
Pathfinder Guns & GearsORC