The Fool
ITEM 20 carried
—
Suit Books (Int)
Alignment neutral evil
The Fool represents grave foolishness, grand naivete, and exceptional greed. As long as you have The Fool invested, anytime you gain the Stupefied condition, reduce its value by 1. You also gain a +2 item bonus to all saving throws against effects that cause the stupefied condition. This bonus increases to +3 if you're at least 17th level.
envision, Interact (mental)
once per day
Critical Success The creature is unaffected.
Success The creature is distracted by your antics and is Stupefied 1 until the start of your next turn.
Failure The creature is Stupefied 2.
Critical Failure The creature is Stupefied 3. In addition, for 1 minute, the creature is Confused.
Pathfinder #192: Worst of All Possible WorldsOGL