The Locksmith
ITEM 20 carried
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Suit Key (Dex)
Alignment lawful neutral
The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to Pick a Lock. This increases to a +3 item bonus if you are at least 17th level.
envision, Interact
You would be afflicted by a curse or a disease
once per day
You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract rank and a counteract check modifier equal to your class DC – 10.
Pathfinder #190: The ChoosingOGL