Claim Hex
KINGDOM ACTIVITYYour surveyors fully explore the hex and attempt to add it into your kingdom's domain. Spend 1 RP and then attempt a Exploration check, Intrigue check, Magic check, or Wilderness check check.
Critical Success You claim the hex and immediately add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). Your occupation of the hex goes so smoothly that you can immediately attempt another Region activity.
Success You claim the hex and add it to your territory, increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532).
Failure You fail to claim the hex.
Critical Failure You fail to claim the hex, and a number of early settlers and explorers are lost, causing you to take a –1 circumstance penalty to Stability-based checks until the end of your next Kingdom turn.