Quell Unrest
KINGDOM ACTIVITYYou send your agents among the citizenry with the charge of suppressing dissent and calming unrest. You can attempt a basic Arts check, Folklore check, Intrigue check, Magic check, Politics check, or Warfare check check to Quell Unrest, but you can never use the same skill for this activity in consecutive Kingdom turns. This activity cannot be attempted more than once per Kingdom turn.
Critical Success Reduce Unrest by 1d6.
Success Reduce Unrest by 1.
Failure You fail to reduce Unrest.
Critical Failure You not only fail to reduce Unrest, but actually incite further anger among the citizenry. Choose one of the following: increase Unrest by 1d4 or increase two Ruins of your choice by 1.
Pathfinder KingmakerOGL