pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Blood Runs Cold

SPELL 2
Traditions arcane, occult
Cast
Range 60 feet
Targets 1 creature
Defense Fortitude
Duration varies

You chill the blood in the target's veins. The target takes 1d6 persistent cold damage with a Fortitude save.


Critical Success The target is unaffected.

Success The target takes half the persistent cold damage.

Failure The target takes the full persistent cold damage and is Slowed 1 for 1 round.

Critical Failure The target takes double the persistent cold damage and is slowed 1 until the persistent cold damage ends.


Heightened (+2) Increase the persistent cold damage by 1d6.
Pathfinder Impossible MagicORC