Coral Eruption
SPELL 4 arcane, primal
120 feet
10-foot burst
basic Reflex
1 minute
two 10-foot bursts that don't overlap
Razor sharp coral erupts from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent bleed damage.
The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes (rank ÷ 2, rounded down) + 1 piercing damage for every square of that area it moves into.
The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.
Pathfinder Impossible MagicORC