Devil's Horseshoe
SPELL 1 divine, occult, primal
10 minutes
touch
one door or similar opening
Will
8 hours
Drawing from superstitions about scaring a devil by threatening to nail horseshoes to their hooves, you conjure a silver horseshoe over an entrance. A fiend that passes through the target takes 2d6 spirit damage and must attempt a Will save.
Critical Success The fiend is unaffected.
Success The fiend takes half damage, and attacks against the fiend are treated as magical silver for 1 round.
Failure The fiend takes full damage and is Enfeebled 1 and Stupefied 1 for 1 minute. Attacks against the fiend are treated as magical silver for 1 minute.
Critical Failure The fiend takes double damage and is Enfeebled 2 and Stupefied 2 for 1 minute. Attacks against the fiend are treated as magical silver for 10 minutes.
The damage increases by 2d6.
Pathfinder Lost Omens Cheliax, Infernal InheritanceORC