pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Disorienting Flash

SPELL 2
Traditions arcane, divine, occult, primal
Cast to
Range 60 feet
Area 5-foot burst
Defense basic Fortitude

You create a small explosion of bright light and ear-piercing sound that rocks the senses. Creatures in the area take sonic damage with a basic Fortitude save. The number of actions you spend when Casting this Spell determines the damage and other parameters.

This spell deals 1d10 sonic damage, and its area is a 5-foot square. Creatures that fail their save become Dazzled until the end of your next turn.

This spell deals 2d10 sonic damage, and its area is a 10-foot burst. Creatures that fail their save become dazzled until the end of your next turn.

This spell deals 2d10 sonic damage, and its area is a 20-foot burst. Creatures that fail their save become dazzled and Deafened until the end of your next turn.


Heightened (+1) The damage increases by 1d10 for all versions.
Pathfinder Impossible MagicORC