pf2e.fyi

Dominate

SPELL 6
Traditions arcane, divine, occult
Cast
Range 30 feet
Targets 1 creature
Defense Will
Duration until the next time you make your daily preparations

You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.


Critical Success The target is unaffected.

Success The target is Stunned 1 as it fights off your commands.

Failure You control the target. It gains the Controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.

Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.


Heightened (10th) The duration is unlimited.
Pathfinder Player CoreORC