Fear the Sun
SPELL 2 arcane, divine, occult, primal
30 feet
1 creature
Fortitude
varies
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.
You can target up to 10 creatures.
Pathfinder Lost Omens Divine MysteriesORC