Fey Form
SPELL 4Channeling energy from the mischievous First World, you transform into a Medium fey battle form. When you Cast this Spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose redcap, the battle form is Small. If you choose unicorn, the battle form is Large, and you must have space to expand into, or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
15 temporary Hit Points and weakness 5 to cold iron.
Low-light vision.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +8. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
Acrobatics modifiers of +16, unless your own modifier is higher.
You also gain specific abilities based on the type of fey:
Dryad Speed 25 feet; weakness 5 to fire; the temporary HP gained increases to 30
Size Medium
Melee branch, Damage 1d12 bludgeoning.
Elananx Speed 30 feet; resistance 5 to fire
Size Medium
Melee jaws, Damage 1d6 piercing plus 1d6 fire
Melee claw (agile), Damage 1d6 slashing.
Naiad Speed 25 feet, swim 25 feet; resistance 5 to fire
Size Medium
Melee aqueous fist (water), Damage 1d8 bludgeoning.
Redcap Speed 40 feet
Size Small
Melee scythe (deadly d10, trip), Damage 1d10 slashing
Melee boot (agile, versatile B), Damage 1d6 piercing.
Unicorn Speed 40 feet; resistance 5 to poison; gain the beast and holy traits in addition to fey
Size Large
Melee horn (holy), Damage 1d10 piercing plus 1 spirit
Melee hoof (agile), Damage 1d8 bludgeoning; all Strikes have the effects of a Ghost Touch property rune.
Spell Effect: Fey Form