Friends to Foes
SPELL 4 arcane, occult
30 feet
1 creature
Will
You draw upon your past experiences of betrayal to plant thoughts of a friend turning on them in a creature's mind. The target takes 6d6 mental damage with a Will save and becomes frightened. The source of its fear is its allies, and it can't reduce its frightened condition while it's within 10 feet of an ally.
Critical Success The target is unaffected.
Success The target takes half damage and is Frightened 1.
Failure The target takes full damage and is Frightened 2. It can't move closer to its allies while frightened.
Critical Failure The target takes double damage, is frightened 2, and is Confused until it's no longer frightened.
You can target up to five creatures.
Pathfinder Impossible MagicORC