Hop, Skip, Jump
SPELL 4 arcane, occult
120 feet
3 rounds
You select two unoccupied spaces within range that you can see, assigning them an order when you do. At the end of your turn, you vanish from your current location and reappear in the first designated space. At the end of your next turn, you vanish from whichever space you currently occupy and reappear in the second space. At the end of the turn following that one, you vanish a third and final time before reappearing in your original space. If any of these destinations are occupied, you instead appear in the nearest empty space of the GM's choosing. If one of your transpositions would bring another creature with you—even if you're carrying it in an extradimensional container—the spell ends prematurely.
Pathfinder Impossible MagicORC