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From Pathfinder Impossible Magic, which isn't enabled.

Incarnate Skeletal Giant

SPELL 5
Traditions divine, occult
Cast
Range 120 feet
Defense basic Reflex
Duration until the end of your next turn

You conjure a dark cloud above the battlefield from which leaps a massive giant of jagged bone. This skeletal giant usually appears as a massive form of the caster's ancestry. The giant occupies the space of a Huge creature and has a Speed of 40 feet.

Arrive Earthshaking Entrance The giant lands on the ground with a resounding crash, shaking the earth with its weight. Creatures on the ground in a 20-foot emanation must attempt a Fortitude save.

Critical Success The creature is unaffected.

Success The creature is knocked Prone.

Failure The creature is knocked prone and Clumsy 1 for 1 round.

Critical Failure The creature is knocked prone and Clumsy 2 for 1 round.

Depart Terrible Blows The skeletal giant reaches out with its great hands and attempts to flatten its master's foes. Up to 2 different targets within 30 feet of the giant take 6d6 bludgeoning damage (basic Reflex save).

Heightened (+1) The damage increases by 2d6.
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