Incarnate Wild Rose
SPELL 6 arcane, primal
100 feet
until the end of your next turn
You call up the giant wild rose, a flower famous for both its beauty and its thorns. The rose occupies the space of a Huge creature but has no Speed.
Writhing Vines A vast number of thorny vines burst from the ground, wrapping around those who threaten you. Each enemy within a 30-foot emanation of the rose takes (rank ÷ 2, rounded down (minimum 3))d12 piercing damage and must attempt a Reflex saving throw.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is Grabbed by a vine for the duration of the spell or until they Escape.
Critical Failure The creature takes double damage and is Restrained by a vine for the duration of the spell or until they Escape.
(poison) Blood Pollen All creatures still grabbed or restrained by vines take ((rank ÷ 2, rounded down) − 1 (minimum 2))d6 persistent poison damage. The wild rose then expels a cloud of toxic pollen in a 20-foot burst up to 60 feet away. All living creatures in the burst must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Enfeebled 2 for 1 round.
Failure The creature is enfeebled 2 for 1 minute.
Critical Failure The creature is Enfeebled 3 for 1 minute.
The rose's arrival damage increases by 1d12, and its departure damage increases by 1d6.
Pathfinder Impossible MagicORC