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From Pathfinder Impossible Magic, which isn't enabled.

Incarnate Wild Rose

SPELL 6
Traditions arcane, primal
Cast
Range 100 feet
Duration until the end of your next turn

You call up the giant wild rose, a flower famous for both its beauty and its thorns. The rose occupies the space of a Huge creature but has no Speed.


Arrive Writhing Vines A vast number of thorny vines burst from the ground, wrapping around those who threaten you. Each enemy within a 30-foot emanation of the rose takes (rank ÷ 2, rounded down (minimum 3))d12 piercing damage and must attempt a Reflex saving throw.

Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and is Grabbed by a vine for the duration of the spell or until they Escape.

Critical Failure The creature takes double damage and is Restrained by a vine for the duration of the spell or until they Escape.


Depart (poison) Blood Pollen All creatures still grabbed or restrained by vines take ((rank ÷ 2, rounded down) − 1 (minimum 2))d6 persistent poison damage. The wild rose then expels a cloud of toxic pollen in a 20-foot burst up to 60 feet away. All living creatures in the burst must attempt a Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Enfeebled 2 for 1 round.

Failure The creature is enfeebled 2 for 1 minute.

Critical Failure The creature is Enfeebled 3 for 1 minute.


Heightened (+2) The rose's arrival damage increases by 1d12, and its departure damage increases by 1d6.
Pathfinder Impossible MagicORC