pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Lose the Path

SPELL 1
Traditions occult, primal
Cast
Range 60 feet
Targets the triggering creature
Defense Will

Trigger A creature in range Strides

You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.


Success The creature is unaffected.

Failure The creature treats all squares as difficult terrain for its Stride.

Critical Failure As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.

Pathfinder Impossible MagicORC