pf2e.fyi
From Pathfinder Adventure: Prey for Death, which isn't enabled.

Mantis's Grasp

SPELL 4
Traditions arcane, divine
Cast
Range 120 feet
Targets 1 creature
Defense Reflex

You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is Immobilized for 1 round.

Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC.


Heightened (7th) You can target up to 5 creatures.
Pathfinder Adventure: Prey for DeathORC