pf2e.fyi
From Pathfinder #169: Kindled Magic, which isn't enabled.

Mind Games

SPELL 2
Traditions arcane, occult
Cast
Cost 3 gp game piece focus
Range 30 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute

You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.


Critical Success You are Stunned 1 and the spell ends.

Success The target is unaffected.

Failure The target is stunned 1.

Critical Failure The target is Stunned 2.

Pathfinder #169: Kindled MagicOGL