pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Plasma Whirl

SPELL 5
Traditions arcane, primal
Cast to
Area 30-foot cone
Defense basic Reflex

You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield. The plasma deals electricity and fire damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.

This spell is a 15-foot cone, dealing 2d6 electricity damage and 2d6 fire damage.

This spell is a 30-foot cone, dealing 5d6 electricity damage and 5d6 fire damage.

This spell is a 60-foot cone, dealing 5d6 electricity damage and 5d6 fire damage. Creatures that fail their saves become Sickened 1 (Sickened 2 on a critical failure) due to their exposure to cosmic radiation.


Heightened (+2) The damage increases by 1d6 for each damage type with the 1-action version, or by 2d6 for each damage type for the 2- and 3-action versions.
Pathfinder Impossible MagicORC