Plasma Whirl
SPELL 5 arcane, primal
to
30-foot cone
basic Reflex
You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield. The plasma deals electricity and fire damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.
This spell is a 15-foot cone, dealing 2d6 electricity damage and 2d6 fire damage.
This spell is a 30-foot cone, dealing 5d6 electricity damage and 5d6 fire damage.
This spell is a 60-foot cone, dealing 5d6 electricity damage and 5d6 fire damage. Creatures that fail their saves become Sickened 1 (Sickened 2 on a critical failure) due to their exposure to cosmic radiation.
The damage increases by 1d6 for each damage type with the 1-action version, or by 2d6 for each damage type for the 2- and 3-action versions.
Pathfinder Impossible MagicORC