pf2e.fyi
From Pathfinder Lost Omens Knights of Lastwall, which isn't enabled.

Radiant Beam

SPELL 4
Traditions divine, primal
Cast
Area 120-foot line
Defense basic Reflex

You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 spirit damage. On a failed saving throw, a creature becomes Dazzled for 1 round, or dazzled for 4 rounds on a critical failure.

If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target.


Heightened (+1) The damage increases by 1d10.
Pathfinder Lost Omens Knights of LastwallOGL