pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Remake Physiology

SPELL 9
Traditions arcane, occult, primal
Cast
Range touch
Targets 1 living creature
Defense Fortitude
Duration varies

At your touch, the target's body shifts and transmutes into random mismatched animal parts, such as crab claws for hands and mismatched gazelle and gorilla legs. The target must attempt a Fortitude save.

  • Due to the unbalanced body weight and mismatched limbs, the target takes a –20-foot status penalty to its Speeds.

  • The creature's mind and body no longer align, making it Clumsy 1, Drained 1, Enfeebled 1, and Stupefied 1.

  • The target's new eyes make depth perception difficult; the target becomes Dazzled.

  • Whenever the target would regain actions at the start of its turn, it must first attempt a DC 5 flat check; on a failure, it's Slowed 1 for a round.


    Critical Success The target is unaffected.

    Success The target is affected for 1 round.

    Failure The target is affected for 1 minute.

    Critical Failure The effect is permanent.

Pathfinder Impossible MagicORC