Sacred Covenant
SPELL 9 divine
You worship a deity.
30 feet
you and up to 5 willing creatures
until your next daily preparations
You and your allies make a sacred pact with each other, ensuring that no matter what happens, your quest will be complete. All creatures are bound by your deity's edicts and anathema. Violating an anathema ends the spell effect on the creature that committed the anathema, but nobody else. When a target would be reduced to 0 Hit Points but not immediately killed, it avoids being knocked out and continues to fight. It remains at 1 Hit Point, gains 50 temporary Hit Points that last for 1 minute, and increases its Wounded condition by 1. Each target can only avoid being knocked out in this way once, then becomes immune to sacred covenant until its next daily preparations.
Spell Effect: Sacred Covenant
Pathfinder Impossible MagicORC