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From Pathfinder Impossible Magic, which isn't enabled.

Tear the Veil

SPELL 10
Traditions divine, occult
Cast
Range 300 feet
Area 60-foot burst
Defense Fortitude
Duration sustained up to 1 minute

You cause the barrier between the Universe and the Void to weaken as waves of void energy pull the living toward the tear to their inevitable doom. The area is difficult terrain to all living creatures. When you Cast this Spell and the first time each round you Sustain it on subsequent rounds, all living creatures in the area must attempt a Fortitude saving throw.


Critical Success The target is unaffected.

Success The target takes 5d12 void damage and is pulled 15 feet toward the center.

Failure The target takes 10d12 void damage and is pulled 30 feet toward the center.

Critical Failure The target takes 20d12 void damage and is pulled 30 feet toward the center.

There's an additional 5-foot burst in the center of the area that drains the life away from all who touch it. Whenever a living creature begins its turn in this burst, it becomes Drained 1, or its drained condition increases by 1 to a maximum of Drained 4. A target that is drained 4 and begins its turn in the center burst must attempt a Fortitude save that has the death and incapacitation traits; on a failure, it is reduced to 0 Hit Points, crumbles into ash, and becomes a wraith. The gear of the creature that's transformed in this way falls to the ground in its space.

Pathfinder Impossible MagicORC