Thermal Stasis
CANTRIP 1 60 feet
1 creature
until the start of your next turn
The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.
Spell Effect: Thermal Stasis
Each resistance increases by 2.
Pathfinder Dark Archive (Remastered)ORC