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From Pathfinder Impossible Magic, which isn't enabled.

Vital Seed

SPELL 4
Traditions divine, occult
Cast
Range 120 feet
Targets 1 creature

You launch a seed that drains the life energy of nearby creatures. Make a ranged spell attack to embed a seed of energy into your target. If the target is willing, you automatically succeed. A successful attack embeds the seed, causing it to drain essence out of nearby creatures, dealing 2d12 void damage with a basic Fortitude save to all other creatures in a 15-foot emanation from the target.

The seed then erupts with vital energy—if the initial target is living, they recover Hit Points equal to twice the damage a single creature took from this spell; calculate these Hit Points using the creature that took the most damage. If the initial target is undead, it instead takes vitality damage equal to the amount a living creature would've healed.


Heightened (+2) The seed's void damage increases by 1d12.
Pathfinder Impossible MagicORC