pf2e.fyi

Wind Jump

FOCUS 5
Cast
Duration 1 minute

You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.


Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.

Spell Effect: Wind Jump

Pathfinder Player Core 2ORC