Adaptable Paddleboat
VEHICLE 2 110 gp
10 feet long, 5 feet wide, 4 feet high
1 pilot
1
Driving Lore (DC 16), Sailing Lore (DC 16), or Crafting (DC 18)
AC 13; Fort +8
Hardness 5, HP 30 (BT 15); Immunities critical hits, object immunities, precision
swim 15 feet (clockwork)
2d6 (DC 16)
Deploy Wheels
The pilot engages a lever that activates the clockwork components to transform the adaptable paddleboat's waterwheels into wheels for rolling along the ground. This grants the adaptable paddleboat Speed 20 feet and reduces its swim Speed to 5 feet. This transformation lasts until the pilot disengages the wheels by using this activity again.
Wind-Up
10 minutes of wind-up, 1 hour of operational time, DC 16, standby
This amphibious clockwork boat moves through the water using clockwork waterwheels to keep a slow, consistent pace. When necessary, the boat uses ingenious clockwork to reposition the waterwheels and transform them into wheels suitable for land.
Pathfinder Guns & GearsORC