Flying Submersible
VEHICLE 17 55,000 gp
60 feet long, 40 feet wide, 40 feet high
1 pilot, 3 crew
30
Athletics (DC 38), Piloting Lore (DC 38), Sailing Lore (DC 36)
AC 39; Fort +30
Hardness 20, HP 280 (BT 140)
swim 30 (alchemical, clockwork)
11d10 (DC 36)
Space
60 feet long, 40 feet wide, 40 feet high
Amphibious
This vehicle can land on water and then submerge up to a depth of 200 feet.
Deploy Balloons (manipulate)
The pilot engages a lever that activates the clockwork components to launch two massive tethered balloons and fill them with lighter-than-air gas. This grants the flying submersible a fly Speed of 30 but removes its swim Speed. This transformation lasts until the pilot disengages the balloons by performing this action again.
Weapon Mounts
This vehicle has two weapon mounts. At purchase, these weapon mounts are initially empty. Installing or uninstalling a weapon into a mount requires 1 day, a successful DC 36 Crafting check, and an appropriate weapon. The weapon mounts can be equipped with Huge or smaller ranged siege weapons.
This tubular vehicle flies with the aid of a pair of large gas-inflated balloons. With a clockwork-powered aft propeller, the vehicle can move forward if there are no extreme headwinds. Upon landing in the water, the balloons are deflated and stowed within the vehicle, while the aft propeller continues to move it on the surface of the water. By filling a long ballast tank in the vehicle's keel, it can then submerge and travel underwater. The vehicle can stay submerged for only 1 hour until it must resurface to refresh its oxygen supply. The weapons of this vehicle are in a special compartment that allows them to be fired and reloaded underwater.
Pathfinder Battlecry!ORC