Shark Diver
VEHICLE 11 4,200 gp
40 feet long, 20 feet wide, 20 feet high
1 pilot, 4 crew
6
Crafting (DC 30) or Piloting Lore (DC 28)
AC 26; Fort +20
Hardness 15, HP 120 (BT 60); Immunities critical hits, object immunities, precision; Resistances electricity 10
Swim 40 feet (alchemical)
8d10 (DC 28)
Electrify
once per minute
Two crew members each perform a 2-action activity on their turn to emit an electrical pulse, dealing 6d6 electricity damage to all creatures within 10 feet of the shark diver. Crew and passengers of the shark diver are unaffected. Affected creatures must attempt a DC 28 basic Fortitude save.
Submersible
The shark diver can travel beneath the surface of the water, carrying an air reservoir suitable to sustain 11 Medium creatures for up to 24 hours. The shark diver can safely reach depths of up to 300 feet. If broken, the shark diver loses air from its reservoir, reducing the stored air by 10 minutes per round. A broken shark diver has its maximum depth reduced by half.
Pathfinder Lost Omens The Grand BazaarOGL