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From Pathfinder Guns & Gears, which isn't enabled.

Snail Coach

VEHICLE 7
Price 1,000 gp
Space 30 feet long, 10 feet wide, 15 feet high
Crew 1 pilot
Passengers 6
Piloting Check Driving Lore (DC 23) or Crafting (DC 25)

AC 21; Fort +15
Hardness 10, HP 100 (BT 50); Immunities critical hits, object immunities, precision

Speed 15 feet, climb 15 feet (alchemical, magical)
Collision 7d6 (DC 21)
Adhesive Secretions

This vehicle secretes an alchemical adhesive that allows it to stick to and climb up solid surfaces. Spaces the snail coach moves through become difficult terrain for 1 round. Any creature that ends their turn on the adhesive must succeed at a DC 23 Reflex or take a –10-foot status penalty to its Speeds for 1 round. On a critical failure, the creature is also Immobilized for 1 round (Escape).

Description Shaped like its animal namesake, a snail coach is a trolley powered by a combination of magic and alchemical adhesives, with a hard outer shell to protect itself from attacks. The adhesive trail both allows it to climb and leaves a hindrance for pursuing foes.
Pathfinder Guns & GearsORC