Adma Heavenstriker
CREATURE 8Female vishkanya thief
+19; low-light vision
Common, Shadowtongue, Vishkanyan
Acrobatics +18, Deception +14, Diplomacy +12, Intimidation +12, Stealth +19, Thievery +18
Str +2, Dex +5, Con +4, Int +1, Wis +2, Cha +4
AC 27; Fort +16, Ref +19, Will +13
HP 130; Resistances poison 8
Close Quarters
Adma isn't Off-Guard to creatures of 8th-level or lower that are flanking her.
Venom Spit
30 feet
Melee Rapier +19 (deadly 2d8, disarm, finesse, magical), Damage 2d6+7 piercing
Ranged Sample 73 +19 (magical, splash, range increment 10 feet), Damage 1 acid plus 1d6 acid plus 3d6 poison
Extend Potency (manipulate)
Adma has envenomed her weapon
Adma spits on the blade, revitalizing the venom. The venom remains potent until the end of Adma's next turn.
Quick Envenom
Adma Interacts to draw her rapier, then applies a venom to it. The venom remains potent until the end of Adma's next turn, or until Adma hits a target or critically fails an attack roll.
Sneak Attack
Adma deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, creatures that haven't acted yet are Off-Guard to Adma.
Pathfinder Society Scenario #7-11: The Darkness WithinORC