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From Pathfinder Society Scenario #7-11: The Darkness Within, which isn't enabled.

Adma Heavenstriker

CREATURE 8

Female vishkanya thief

Perception +19; low-light vision
Languages Common, Shadowtongue, Vishkanyan
Skills Acrobatics +18, Deception +14, Diplomacy +12, Intimidation +12, Stealth +19, Thievery +18
Str +2, Dex +5, Con +4, Int +1, Wis +2, Cha +4

AC 27; Fort +16, Ref +19, Will +13
HP 130; Resistances poison 8
Close Quarters

Adma isn't Off-Guard to creatures of 8th-level or lower that are flanking her.

Venom Spit
Trigger Adma is targeted with a Strike by a creature within 30 feet

Effect Adma spits venom into the attacker's eyes. The attacker takes 2d6 poison damage (DC 23 basic Reflex save). On a failure, the creature is Off-Guard until the end of the target's next turn.

Speed 30 feet
Melee Rapier +19 (deadly 2d8, disarm, finesse, magical), Damage 2d6+7 piercing
Ranged Sample 73 +19 (magical, splash, range increment 10 feet), Damage 1 acid plus 1d6 acid plus 3d6 poison
Extend Potency (manipulate)
Requirements Adma has envenomed her weapon

Effect Adma spits on the blade, revitalizing the venom. The venom remains potent until the end of Adma's next turn.
Quick Envenom

Adma Interacts to draw her rapier, then applies a venom to it. The venom remains potent until the end of Adma's next turn, or until Adma hits a target or critically fails an attack roll.

Sneak Attack

Adma deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Adma.

Pathfinder Society Scenario #7-11: The Darkness WithinORC