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From Pathfinder Howl of the Wild, which isn't enabled.

Alicorn

CREATURE 15

Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic. Massive in size, their strong bodies are matched with two large wings on their back, a long spiraling horn, and a mane that continually ripples in an unseen wind.


Perception +27; darkvision, scent (imprecise) 30 feet
Languages Common, Empyrean, Fey
Skills Acrobatics +27, Arcana +27, Athletics +27, Diplomacy +30, Stealth +25
Str +8, Dex +7, Con +4, Int +6, Wis +4, Cha +6
Wild Empathy

The alicorn has an empathic connection to the creatures of the natural world that. The alicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.


AC 36; Fort +26, Ref +26, Will +29
HP 320; Immunities poison
Draw in Magic (arcane, concentrate)
Trigger A creature within 30 feet of the alicorn Casts a Spell

Effect The alicorn attempts to counteract the triggering spell (counteract modifier +28, counteract rank 8th). If successful, the alicorn can choose to gain the effects of the triggering spell as its sole target.

Speed 40 feet, fly 80 feet
Melee Horn +29 (holy, magical, unarmed), Damage 2d6 spirit plus 4d10+10 piercing
Melee Hoof +29 (holy, magical, reach 10), Damage 4d6+10 piercing plus 2d6 spirit
Melee Wing +29 (agile, magical, reach 10), Damage 4d8+10 bludgeoning
Arcane Innate Spells DC 36; 8th Wall of Force; 6th Telepathy; 5th Banishment; 1st Gentle Landing (At-Will); Cantrips (8th) Light
Aerial Attack

The alicorn Flies and Strikes twice with their wings at any points during their movement. Each attack counts toward the alicorn's multiple attack penalty, but the penalty doesn't increase until after they make all the attacks.

Beam of Light (arcane, concentrate, fire, holy, light)

The alicorn harnesses a powerful burning ray of light from their horn. Creatures in a 120-foot line take 16d6 fire damage (DC 36 basic Fortitude save). An unholy creature in the area takes an additional 8d6 spirit damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the beam attempts to counteract the darkness (counteract modifier +28, counteract rank 8th). The alicorn can't use its Beam of Light again for 1d4 rounds.

Ghost Touch

An alicorn's Strikes have the effects of a ghost touch property rune.

Pathfinder Howl of the WildORC